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Kodelyth ECC
Skill

gan-style-harness

GAN-inspired Generator-Evaluator agent harness for building high-quality applications autonomously. Based on Anthropic's March 2026 harness design paper.

Invoke via:use gan-style-harness
Origin:ECC-community

GAN-Style Harness Skill

> Inspired by Anthropic's Harness Design for Long-Running Application Development (March 24, 2026)

A multi-agent harness that separates generation from evaluation, creating an adversarial feedback loop that drives quality far beyond what a single agent can achieve.

Core Insight

> When asked to evaluate their own work, agents are pathological optimists — they praise mediocre output and talk themselves out of legitimate issues. But engineering a separate evaluator to be ruthlessly strict is far more tractable than teaching a generator to self-critique.

This is the same dynamic as GANs (Generative Adversarial Networks): the Generator produces, the Evaluator critiques, and that feedback drives the next iteration.

When to Use

  • Building complete applications from a one-line prompt
  • Frontend design tasks requiring high visual quality
  • Full-stack projects that need working features, not just code
  • Any task where "AI slop" aesthetics are unacceptable
  • Projects where you want to invest $50-200 for production-quality output

When NOT to Use

  • Quick single-file fixes (use standard claude -p)
  • Tasks with tight budget constraints (<$10)
  • Simple refactoring (use de-sloppify pattern instead)
  • Tasks that are already well-specified with tests (use TDD workflow)

Architecture

                    ┌─────────────┐
                    │   PLANNER   │
                    │  (Opus 4.6) │
                    └──────┬──────┘
                           │ Product Spec
                           │ (features, sprints, design direction)
                           ▼
              ┌────────────────────────┐
              │                        │
              │   GENERATOR-EVALUATOR  │
              │      FEEDBACK LOOP     │
              │                        │
              │  ┌──────────┐          │
              │  │GENERATOR │--build-->│──┐
              │  │(Opus 4.6)│          │  │
              │  └────▲─────┘          │  │
              │       │                │  │ live app
              │    feedback             │  │
              │       │                │  │
              │  ┌────┴─────┐          │  │
              │  │EVALUATOR │<-test----│──┘
              │  │(Opus 4.6)│          │
              │  │+Playwright│         │
              │  └──────────┘          │
              │                        │
              │   5-15 iterations      │
              └────────────────────────┘

The Three Agents

1. Planner Agent

Role: Product manager — expands a brief prompt into a full product specification.

Key behaviors:

  • Takes a one-line prompt and produces a 16-feature, multi-sprint specification
  • Defines user stories, technical requirements, and visual design direction
  • Is deliberately ambitious — conservative planning leads to underwhelming results
  • Produces evaluation criteria that the Evaluator will use later
Model: Opus 4.6 (needs deep reasoning for spec expansion)

2. Generator Agent

Role: Developer — implements features according to the spec.

Key behaviors:

  • Works in structured sprints (or continuous mode with newer models)
  • Negotiates a "sprint contract" with the Evaluator before writing code
  • Uses full-stack tooling: React, FastAPI/Express, databases, CSS
  • Manages git for version control between iterations
  • Reads Evaluator feedback and incorporates it in next iteration
Model: Opus 4.6 (needs strong coding capability)

3. Evaluator Agent

Role: QA engineer — tests the live running application, not just code.

Key behaviors:

  • Uses Playwright MCP to interact with the live application
  • Clicks through features, fills forms, tests API endpoints
  • Scores against four criteria (configurable):
1. Design Quality — Does it feel like a coherent whole? 2. Originality — Custom decisions vs. template/AI patterns? 3. Craft — Typography, spacing, animations, micro-interactions? 4. Functionality — Do all features actually work?
  • Returns structured feedback with scores and specific issues
  • Is engineered to be ruthlessly strict — never praises mediocre work
Model: Opus 4.6 (needs strong judgment + tool use)

Evaluation Criteria

The default four criteria, each scored 1-10:

## Evaluation Rubric

Design Quality (weight: 0.3)

  • 1-3: Generic, template-like, "AI slop" aesthetics
  • 4-6: Competent but unremarkable, follows conventions
  • 7-8: Distinctive, cohesive visual identity
  • 9-10: Could pass for a professional designer's work

Originality (weight: 0.2)

  • 1-3: Default colors, stock layouts, no personality
  • 4-6: Some custom choices, mostly standard patterns
  • 7-8: Clear creative vision, unique approach
  • 9-10: Surprising, delightful, genuinely novel

Craft (weight: 0.3)

  • 1-3: Broken layouts, missing states, no animations
  • 4-6: Works but feels rough, inconsistent spacing
  • 7-8: Polished, smooth transitions, responsive
  • 9-10: Pixel-perfect, delightful micro-interactions

Functionality (weight: 0.2)

  • 1-3: Core features broken or missing
  • 4-6: Happy path works, edge cases fail
  • 7-8: All features work, good error handling
  • 9-10: Bulletproof, handles every edge case

Scoring

  • Weighted score = sum of (criterion_score * weight)
  • Pass threshold = 7.0 (configurable)
  • Max iterations = 15 (configurable, typically 5-15 sufficient)

Usage

Via Command

# Full three-agent harness
/project:gan-build "Build a project management app with Kanban boards, team collaboration, and dark mode"

With custom config

/project:gan-build "Build a recipe sharing platform" --max-iterations 10 --pass-threshold 7.5

Frontend design mode (generator + evaluator only, no planner)

/project:gan-design "Create a landing page for a crypto portfolio tracker"

Via Shell Script

# Basic usage
./scripts/gan-harness.sh "Build a music streaming dashboard"

With options

GAN_MAX_ITERATIONS=10 \ GAN_PASS_THRESHOLD=7.5 \ GAN_EVAL_CRITERIA="functionality,performance,security" \ ./scripts/gan-harness.sh "Build a REST API for task management"

Via Claude Code (Manual)

# Step 1: Plan
claude -p --model opus "You are a Product Planner. Read PLANNER_PROMPT.md. Expand this brief into a full product spec: 'Build a Kanban board app'. Write spec to spec.md"

Step 2: Generate (iteration 1)

claude -p --model opus "You are a Generator. Read spec.md. Implement Sprint 1. Start the dev server on port 3000."

Step 3: Evaluate (iteration 1)

claude -p --model opus --allowedTools "Read,Bash,mcp__playwright__*" "You are an Evaluator. Read EVALUATOR_PROMPT.md. Test the live app at http://localhost:3000. Score against the rubric. Write feedback to feedback-001.md"

Step 4: Generate (iteration 2 — reads feedback)

claude -p --model opus "You are a Generator. Read spec.md and feedback-001.md. Address all issues. Improve the scores."

Repeat steps 3-4 until pass threshold met

Evolution Across Model Capabilities

The harness should simplify as models improve. Following Anthropic's evolution:

Stage 1 — Weaker Models (Sonnet-class)

  • Full sprint decomposition required
  • Context resets between sprints (avoid context anxiety)
  • 2-agent minimum: Initializer + Coding Agent
  • Heavy scaffolding compensates for model limitations

Stage 2 — Capable Models (Opus 4.5-class)

  • Full 3-agent harness: Planner + Generator + Evaluator
  • Sprint contracts before each implementation phase
  • 10-sprint decomposition for complex apps
  • Context resets still useful but less critical

Stage 3 — Frontier Models (Opus 4.6-class)

  • Simplified harness: single planning pass, continuous generation
  • Evaluation reduced to single end-pass (model is smarter)
  • No sprint structure needed
  • Automatic compaction handles context growth
> Key principle: Every harness component encodes an assumption about what the model can't do alone. When models improve, re-test those assumptions. Strip away what's no longer needed.

Configuration

Environment Variables

| Variable | Default | Description | |----------|---------|-------------| | GAN_MAX_ITERATIONS | 15 | Maximum generator-evaluator cycles | | GAN_PASS_THRESHOLD | 7.0 | Weighted score to pass (1-10) | | GAN_PLANNER_MODEL | opus | Model for planning agent | | GAN_GENERATOR_MODEL | opus | Model for generator agent | | GAN_EVALUATOR_MODEL | opus | Model for evaluator agent | | GAN_EVAL_CRITERIA | design,originality,craft,functionality | Comma-separated criteria | | GAN_DEV_SERVER_PORT | 3000 | Port for the live app | | GAN_DEV_SERVER_CMD | npm run dev | Command to start dev server | | GAN_PROJECT_DIR | . | Project working directory | | GAN_SKIP_PLANNER | false | Skip planner, use spec directly | | GAN_EVAL_MODE | playwright | playwright, screenshot, or code-only |

Evaluation Modes

| Mode | Tools | Best For | |------|-------|----------| | playwright | Browser MCP + live interaction | Full-stack apps with UI | | screenshot | Screenshot + visual analysis | Static sites, design-only | | code-only | Tests + linting + build | APIs, libraries, CLI tools |

Anti-Patterns

  • Evaluator too lenient — If the evaluator passes everything on iteration 1, your rubric is too generous. Tighten scoring criteria and add explicit penalties for common AI patterns.
  • Generator ignoring feedback — Ensure feedback is passed as a file, not inline. The generator should read feedback-NNN.md at the start of each iteration.
  • Infinite loops — Always set GAN_MAX_ITERATIONS. If the generator can't improve past a score plateau after 3 iterations, stop and flag for human review.
  • Evaluator testing superficially — The evaluator must use Playwright to interact with the live app, not just screenshot it. Click buttons, fill forms, test error states.
  • Evaluator praising its own fixes — Never let the evaluator suggest fixes and then evaluate those fixes. The evaluator only critiques; the generator fixes.
  • Context exhaustion — For long sessions, use Claude Agent SDK's automatic compaction or reset context between major phases.

Results: What to Expect

Based on Anthropic's published results:

| Metric | Solo Agent | GAN Harness | Improvement | |--------|-----------|-------------|-------------| | Time | 20 min | 4-6 hours | 12-18x longer | | Cost | $9 | $125-200 | 14-22x more | | Quality | Barely functional | Production-ready | Phase change | | Core features | Broken | All working | N/A | | Design | Generic AI slop | Distinctive, polished | N/A |

The tradeoff is clear: ~20x more time and cost for a qualitative leap in output quality. This is for projects where quality matters.

References