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Kodelyth ECC
Skill

manim-video

Build reusable Manim explainers for technical concepts, graphs, system diagrams, and product walkthroughs, then hand off to the wider ECC video stack if needed. Use when the user wants a clean animated explainer rather than a generic talking-head script.

Invoke via:use manim-video
Origin:ECC

Manim Video

Use Manim for technical explainers where motion, structure, and clarity matter more than photorealism.

When to Activate

  • the user wants a technical explainer animation
  • the concept is a graph, workflow, architecture, metric progression, or system diagram
  • the user wants a short product or launch explainer for X or a landing page
  • the visual should feel precise instead of generically cinematic

Tool Requirements

  • manim CLI for scene rendering
  • ffmpeg for post-processing if needed
  • video-editing for final assembly or polish
  • remotion-video-creation when the final package needs composited UI, captions, or additional motion layers

Default Output

  • short 16:9 MP4
  • one thumbnail or poster frame
  • storyboard plus scene plan

Workflow

  • Define the core visual thesis in one sentence.
  • Break the concept into 3 to 6 scenes.
  • Decide what each scene proves.
  • Write the scene outline before writing Manim code.
  • Render the smallest working version first.
  • Tighten typography, spacing, color, and pacing after the render works.
  • Hand off to the wider video stack only if it adds value.

Scene Planning Rules

  • each scene should prove one thing
  • avoid overstuffed diagrams
  • prefer progressive reveal over full-screen clutter
  • use motion to explain state change, not just to keep the screen busy
  • title cards should be short and loaded with meaning

Network Graph Default

For social-graph and network-optimization explainers:

  • show the current graph before showing the optimized graph
  • distinguish low-signal follow clutter from high-signal bridges
  • highlight warm-path nodes and target clusters
  • if useful, add a final scene showing the self-improvement lineage that informed the skill

Render Conventions

  • default to 16:9 landscape unless the user asks for vertical
  • start with a low-quality smoke test render
  • only push to higher quality after composition and timing are stable
  • export one clean thumbnail frame that reads at social size

Reusable Starter

Use assets/network_graph_scene.py as a starting point for network-graph explainers.

Example smoke test:

manim -ql assets/network_graph_scene.py NetworkGraphExplainer

Output Format

Return:

  • core visual thesis
  • storyboard
  • scene outline
  • render plan
  • any follow-on polish recommendations

Related Skills

  • video-editing for final polish
  • remotion-video-creation for motion-heavy post-processing or compositing
  • content-engine when the animation is part of a broader launch